02 Games / analytics / tooling

Playin systems

Shipped game features, data systems, and production tools across a mobile-game portfolio.

Role

Full-stack & Game Developer

Period

2022 — 2024

Stack

Unity · C# · Python · React · BigQuery

Promotional artwork for the mobile game Zombees

At Playin, I worked across the game and web stack: player-facing systems, internal analytics, data pipelines, and content tooling.

A The challenge

Making complexity feel direct.

A small game team needed to ship and iterate quickly while turning live-game data into useful product decisions.

B The approach

Engineering the interaction.

  • Built a Python level generator for Zombees to expand level variety.
  • Designed Bloxie's shape-suggestion algorithm and contributed game UI.
  • Created an analytics dashboard and managed event data for three games in BigQuery.
  • Contributed to a React-based customizable playable-ad platform.

C The outcome

Work that shipped.

The work connected production, content generation, and analytics—giving the team better tools to build games and understand how they performed.