At Playin, I worked across the game and web stack: player-facing systems, internal analytics, data pipelines, and content tooling.
A The challenge
Making complexity feel direct.
A small game team needed to ship and iterate quickly while turning live-game data into useful product decisions.
B The approach
Engineering the interaction.
- Built a Python level generator for Zombees to expand level variety.
- Designed Bloxie's shape-suggestion algorithm and contributed game UI.
- Created an analytics dashboard and managed event data for three games in BigQuery.
- Contributed to a React-based customizable playable-ad platform.
C The outcome
Work that shipped.
The work connected production, content generation, and analytics—giving the team better tools to build games and understand how they performed.
